Well, Angry Street Wanking Man has been out for a few weeks now. So maybe now is a good time to reflect on the development cycle and on how it was received.
ASWM was originally designed as a minigame hidden in the unreleased downhill skiing game Tit Fuck Slalom. It was designed to be a like Go! Go! Sonic! in that the player wouldn’t stop running and you had to dodge obstacles to survive and reach the end of the level. Typically Tit Fuck Slalom turned out to be a bit shit.

By then ASWM had taken on a life of its own. I’d been playing Pitfall and got some ideas from that to turn it into a tribute game. There were a few firsts in ASWM – the parabolic arc of the semen, the deadly laser maze and the checkpoint halfway through the 3rd level amongst others. I really wanted every level to introduce something new.
Feature-creep was a huge part of the game – it ended up totally different to how I planned it as whenever I had a new idea I went back and rejigged the game to add it in. And the main game idea came from feature-creep in Tit Fuck Slalom.
Having been released, it attracted glowing praise from UK indie gamers and devs. Some very kind people RT’d my game all day long and it went a bit nuts on Twitter for a while. Across the pond it fared not so well – with one notable feedback comment (from reddit) saying “looks bland and immature.”
It also attracted this message to my email inbox:
“Dear sir,
I must strongly take issue with your game – “Angry Street ****ing Man.” The contents of this game is total inacceptable to all people. Since when must sexy be a part of games for the children?
I know you must have God in your heart somewhere, and that you must kno that your game is blasphemous. I beg you to look to Jesus and turn away from the grasp of the Devil and repent the making of that game.
Yours
(NAME REDACTED OUT OF PITY)”
(sic, generally)